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 loading...| Preferred Name | Quality | 
| Definitions | Any aspect of an Entity (but not a part of it), which cannot exist without that Entity. For example, the way the surface of a specific PhysicalObject looks like, or the specific light of a place at a certain time, are examples of Quality, while the encoding of a Quality into e.g. a PhysicalAttribute should be modeled as a Region. From the design viewpoint, the Quality-Region distinction is useful only when individual aspects of an Entity are considered in a domain of discourse. For example, in an automotive context, it would be irrelevant to consider the aspects of car windows for a specific car, unless the factory wants to check a specific window against design parameters (anomaly detection). On the other hand, in an antiques context, the individual aspects for a specific piece of furniture are a major focus of attention, and may constitute the actual added value, because the design parameters for old furniture are often not fixed, and may not be viewed as 'anomalies'. | 
| ID | http://www.ontologydesignpatterns.org/ont/dul/DUL.owl#Quality | 
| comment | Any aspect of an Entity (but not a part of it), which cannot exist without that Entity. For example, the way the surface of a specific PhysicalObject looks like, or the specific light of a place at a certain time, are examples of Quality, while the encoding of a Quality into e.g. a PhysicalAttribute should be modeled as a Region. From the design viewpoint, the Quality-Region distinction is useful only when individual aspects of an Entity are considered in a domain of discourse. For example, in an automotive context, it would be irrelevant to consider the aspects of car windows for a specific car, unless the factory wants to check a specific window against design parameters (anomaly detection). On the other hand, in an antiques context, the individual aspects for a specific piece of furniture are a major focus of attention, and may constitute the actual added value, because the design parameters for old furniture are often not fixed, and may not be viewed as 'anomalies'. | 
| definition | Any aspect of an Entity (but not a part of it), which cannot exist without that Entity. For example, the way the surface of a specific PhysicalObject looks like, or the specific light of a place at a certain time, are examples of Quality, while the encoding of a Quality into e.g. a PhysicalAttribute should be modeled as a Region. From the design viewpoint, the Quality-Region distinction is useful only when individual aspects of an Entity are considered in a domain of discourse. For example, in an automotive context, it would be irrelevant to consider the aspects of car windows for a specific car, unless the factory wants to check a specific window against design parameters (anomaly detection). On the other hand, in an antiques context, the individual aspects for a specific piece of furniture are a major focus of attention, and may constitute the actual added value, because the design parameters for old furniture are often not fixed, and may not be viewed as 'anomalies'. | 
| isDefinedBy | |
| label | Quality QualitĂ | 
| prefixIRI | Quality | 
| prefLabel | Quality | 
| subClassOf | http://www.ontologydesignpatterns.org/ont/dul/DUL.owl#Entity | 
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